The layer system
How continuous effects resolve — the equivalent of Magic: the Gathering's layer system. Seats have attributes (some fixed, some variable). Character effects apply modifiers that change attributes on a target. The resolver folds all active effects over each seat's base attributes, applying operators in precedence order — so overlapping effects always compose the same way.
Operators (in ascending precedence)
preAssignEstablish a base value (lowest precedence).
addNumeric addition.
subtractNumeric subtraction.
orBoolean OR.
andBoolean AND.
overrideAssign an exact value.
forceTrueClamp a boolean to true (high precedence).
forceFalseClamp a boolean to false (highest precedence).
| Attribute | Type | Default | Kind | Description |
|---|