Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
🕰️
The Blood on the Clocktower component library, ported from the design project. Mantine primitives are brand-styled by the theme; these components render the design system's own gothic look (gold-foil buttons, gilt cards, team auras) driven by the token layer.
Gold-foil solid by default; plus brand, outline, ghost, soft and danger.
Alignment-carrying pills and filter chips.
Gold focus glow, gilt checkmarks, scroll-seal search.
Alerts, progress, toasts and tooltips.
First night
A demon walks Ravenswood Bluff
Good wins
Nomination
Cards and avatars.
A surface with the gold hairline edge.
Lifts on hover.
Underline and pill tabs.
The Storyteller's view.
The signature pieces Mantine has no equivalent for.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night, you learn how many of your 2 alive neighbours are evil.
There are extra Outsiders in play. [+2 Outsiders]
Writes data-attributes on <html> the token layer responds to.